2011-03-03

[MetaGame] How would you stat prehensile hair?

One of the fun aspects of the gaming hobby is getting to translate characters from comics and fiction into game. I read all kinds of comics, and have enjoyed all kinds of supers-oriented games. So, the $50k question: if I were to stat up, say Medusa from the Marvel Universe for an RPG excursion, how would you do it?


My first inclination would be to go with telekinesis, weighted down with restrictions that keep it short range and leverage-dependant.

So, if I were to go with Mutants and Masterminds v3, what collection of powers would you go with and why?

2 comments:

  1. I would keep things simple and go with Extra Limbs 5 & Elongation 2 (Limited:Hair Only). That gets a decent Grab attack bonus and a range out to 20'. Add Extra such as Multiattack to taste.

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  2. I don't know anything about M&M v3, but I do know about Wild Talents, the supers game for the One roll Engine. To do it for Wild Talents it would look something like this:

    (BTW, this looks more complicated than it really is...)

    Prehensile Hair (Cost: 8 points per die)
    -----------------

    Elasticity: Useful Quality, Capacities: Range, Flaws: Reduced Range -1

    Multiple Actions: Useful quality, Capacities: Self, Extras: Permanent +4, Flaws: Self Only -3

    Harm: Attack Quality, Capacity: Range, Flaw: Reduced range -1

    Bind: Useful Quality, Capacities: Mass & Range, Extra: Mass Capacity +2, Flaw: Reduced Range -1

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