[LotR] Song of Arda - A Dwimmer & An Enchantment

Well, I can't wait for Cubicle 7's new Hobbit RPG. I'm in the process of using the One Roll Engine (ORE for short) for playing in Middle-earth. I'm calling it "Song of Arda." Not original, I know, but I like it.

ORE is the same ruleset for REIGN and Wild Talents and Nemesis, among a couple of others too.

This post is specifically about MAGIC. I'm using 4 types of magic, all using the same rules from Wild Talents Miracle creation. Each has a slightly different flavor and power level. These are lifted from other LotR rpg's out there.

Spell-craft & Spells: lower-powered, more personal magic.
Dwimmer-craft & Dwimmers: more powerful, larger scope.
Enchantment: Even bigger, long lasting too.
Lore-craft & Secrets: Crafting items and stuff usually magical stuff.

So, below are one dwimmer and one enchantment, both Attack magic. Flame of Anor is a dwimmer used by those who serve the Secret Fire as Gandalf does. Fires of Udun is an enchantment and sorcery used by those who serve the Shadow. These have been adapted from the Decipher Lord of the Rings RPG.

I've added some Extras and Flaws. I'll explain some of those in another post. Just wanted to show people what I'm working on.

Flame of Anor (1 Point per die)

This dwimmer, one of the most powerful weapons the Wise have against the Shadow, projects a bolt of white light bright enough to pierce any gloom. The beam harms on the servants of the Enemy – ranging from Nazgul to Orcs – and other evil creatures as well. The bolt does Width+2 in Shock and Killing plus Burn and Daze and can Penetrate 1 HAR. Flames can be extinguished with Coord + Athletics roll. This requires one action to attempt and can be attempted only once each round.

Attack+2: Capacity: Range, Burn +2, Daze +1, Penetration +1, Chants & Gestures -1, Exhaustion -2, Can be Extinguished -1, Direct Feed -2, Only vs. Shadow -1

Fire of Udûn (5 Points per die)

This sorcery calls upon the fearsome power of the underworld, Udûn, to consume in flame every living thing in its path, whether friend or foe. It produces a sphere of fire 30 feet in radius anywhere in Range. Each creature in the area suffers Width+2 Shock and Killing, plus Burn and 3 Area Dice.

Attack: Capacity: Range, Radius +2, Burn +2, Area +3, Traumatic +3, Base Will Cost -4, Direct Feed -2, Exhaustion -2, Chants -1