[WWIR] DnD3e / Pathfinder - Dark Prophecy

What Would I Run? - Forgotten Realms
I've re-read some excellent 3.0 / 3.5 material recently; namely, the Shining South source book for the Forgotten Realms setting. There's something about the nation of Halruaa and the mages who run it. The nation is nicely meshed into the metaphysics of the setting, including their fervent Mystran and Azuthian Churches. Given my habits as a GM, I want to include a cult or coven to Shar as well... I love using cults - just ask any of my players. And I wanted to give the characters something different to chew on for this game.

So, add all these habits and drives up and what do you get? What would I run using 3.x Forgotten Realms?

Short answer: The PCs would be members of the cult of Shar hidden among the Halruaan nobility. The coven is busy, working toward the fulfillment of The Prophecy. For more details, check it out after the break...


[DnD4e] Under the Broken Moon - Thundarr Roleplaying

By Kevin Morrell (aka The Splash)

One of my favorite cartoons is Thundarr the Barbarian. Thundarr is a very heroic figure that fights for freedom and justice and that appealed to me as a little kid of 10 years. It has been more than 30 years now since it aired. This cartoon aired before I even dove headlong into rpgs!

So, I bought the new version of Gamma World. I like what they've done with it. 4E seems very flexible. After watching a few episodes of Thundarr's ass-kicking, I thought, "Why not a Thundarr-Gamma World game?" A match made by the Lords of Light.