Players create the Carrier's crew and a full squad of Marines (3 full Fire Teams - 12 Marines). Each individual Marine and the crew of their Carrier would be available to play was a character. New marines (to replace casualties) would be rotated onto the carrier's roster as necessary. The ship was specifically designed to deploy fast, hit hard, and disappear when appropriate.
For all the gearheads out there, I'm implementing some deck plans (they'll be available here a little later). Here's the Imperial Database entry on the ship's class, plus the Classic Traveller High Guard stats for the beastie:
General Specifications
Designed by the Imperial Navy at Gu Yards (Rhylanor/Spinward Marches) by Lt. Colonel Peiirkigki Kish. "Kha" is the Vilani word for "phantom" or "ghost", and each vessel takes the name of a kha from classical Vilani literature. The Kha class exists to perform counter-intelligence, reconaissance and other covert operations where deploying several fire teams of Marines should be accomplished with minimum profile. The strike carrier Ashagii is the latest unit built in the class.
Governing tech level is 14, fitting a streamlined hull for atmospheric work.
The ship is jump-3, maneuver-5, and power plant-7. The power plant provides 42 energy points. Fuel tankage stores 180 tons for jump fuel, and 42 tons to drive the power plant. The vessel has full functionality within atmosphere, and is equipped to skim for fuel and refine it. A bridge and a computer Model/3fib are installed.
The Kha's hull fits armor of factor 8.
Weaponry is installed in all 6 hardpoints as turrets, each as an independent battery. All batteries can bear on all targets. There are four single fusion gun turrets of factor 5 each, plus two factor 3 triple missile turrets.
There are no discrete ship's vehicles, but the class mounts twelve launch bays for battle-dress grav-pod drop capsules. Marines step into the bay, are outfitted and available for drop.
The crew numbers 13 (one Pilot, one Navigator / Captain, 5 Engineers, and 6 Gunners), plus 12 Marines, and requires one single occupancy stateroom and 12 double occupancy staterooms.
A single cargo hold of 16 tons holds the munitions and equipment required for the vessel's designated operations.
The ship has an agility of 5; its emergency agility is 6.
High Guard 2nd edition stats:
SC-954 Ashagii SC-61357C2-800000-05003-0 MCr572.488 600 tons
batteries bearing 4 2 Crew=13.
batteries 4 2 TL=14.
Passengers=0. Low=12. Cargo=16. Fuel=202. EP=42. Agility=5. Marines=12.
Service History in the Spinward Marches
Number Name Laid Down First Flight Base of Operations Status
==================================================================
SC-740 Ashaka 274-1004 290-1006 Rhylanor lost
SC-742 Khigu 286-1004 300-1006 Rhylanor lost
SC-800 Laashashi 043-1005 040-1007 Tenalphi lost
SC-889 Pekirni 112-1050 087-1052 Glisten lost
SC-895 Adasakam 291-1050 200-1052 Rhylanor in service
SC-902 Lilakhau 001-1068 035-1070 Rhylanor in service
SC-934 Agirmar 111-1070 067-1072 Glisten lost
SC-935 Ugkau 111-1070 070-1072 Glisten in service
SC-936 Kaaluu 111-1070 075-1072 Glisten lost
SC-941 Iimla 285-1080 142-1082 Tenalphi lost
SC-942 Misuuad 285-1080 142-1082 Tenalphi in service
SC-952 Iuar 176-1084 198-1086 Rhylanor captured / destroyed
SC-953 Ushshande 176-1084 198-1086 Rhylanor in service
SC-954 Ashagii 176-1084 200-1086 Rhylanor in service
The Kha class was designed between the Third and Fourth Frontier Wars on the chaotic borders of the Spinward Marches. The design of the ship has made its way back to Core and is among the more devious designs the Vilani keep on hand. The vessel has been used through the sectors of The Spinward Marches, Deneb, Corridor, and Vland.
Strategy and Tactics
Being covert operations vessels, ships of the Kha class bear no tail markings and follow standard transponder code operations during combat. Like all such ships, the process of deploying in-system is similar:
- Jump into the target system.
- Skim the furthest out gas giant to refuel.
- Process the fuel.
- Perform the mission.
- Leave system.
The primary use for the Missile Turrets are ground support and bombardment. Kha-class Strike Carriers shall be destroyed before being captured, by Imperial decree.
Holy crap, GK! That's cool. I really enjoyed that last line:
ReplyDelete"Kha-class Strike Carriers shall be destroyed before being captured, by Imperial decree."
That won't come up during a mission, I'm sure. ;)
Good work. Can't wait to play!