It would appear that the urge to use the simple Traveller-style RPG system for a more . . . fantastical setting is common. Witness this thread over on RPG.net. These intrepid souls are using the Mongoose Traveller implementation for their base system.
Things haven't gotten too deep as yet, but they've got a focus and are getting things done.
So, in the immortal words of Doc Grognard, "...and three of us makes conspiracy!".
Awesome!
2011-05-26
[Pathfinder] Sirrian's Tome of Changes
Sirrian Lightchaser’s Tome of Changes
Description- The Tome of Changes is a square, approximately three hand-spans on a side. Polished darkwood covers bind together one hundred and twenty pages of thin, strong paper. The covers of the Tome lay flat against its pages, with a strong set of metallic cords penetrating the darkwood and pages in a regular pattern creating the hinge which opens the book. Both the cording and the paper of the pages are unique, with each owner of the Tome researching their potential origin without success.
The Tome of Changes is unusual in that it appears to have started out as a working field-notebook, then evolved into a more serious record of Sirrian's development as a mage. Reflecting this, there are three distinct sections to the book. Each section is detailed below.
Description- The Tome of Changes is a square, approximately three hand-spans on a side. Polished darkwood covers bind together one hundred and twenty pages of thin, strong paper. The covers of the Tome lay flat against its pages, with a strong set of metallic cords penetrating the darkwood and pages in a regular pattern creating the hinge which opens the book. Both the cording and the paper of the pages are unique, with each owner of the Tome researching their potential origin without success.2011-05-24
[IMCotD] Cultists Everywhere
(9:34:30 AM) Gerall: the number is from Madison
(9:35:15 AM) Kevin: yep.
(9:36:43 AM) Gerall: so, who is it if you know so much?
(9:37:11 AM) Kevin: that guy from the Jersey Shore reality show: The Situation. :D
(9:37:41 AM) Gerall: whew- i was worried it was coming out of Lovecraft country...
(9:38:02 AM) Kevin: dude, he's a cultist. I'M SURE OF IT!
(9:38:44 AM) Gerall: so, what you're typing is that's not a *real* 6-pack?
(9:39:13 AM) Kevin: it is most certainly not.
(9:40:02 AM) Gerall: ::shudder::
(9:35:15 AM) Kevin: yep.
(9:36:43 AM) Gerall: so, who is it if you know so much?
(9:37:11 AM) Kevin: that guy from the Jersey Shore reality show: The Situation. :D
(9:37:41 AM) Gerall: whew- i was worried it was coming out of Lovecraft country...
(9:38:02 AM) Kevin: dude, he's a cultist. I'M SURE OF IT!
(9:38:44 AM) Gerall: so, what you're typing is that's not a *real* 6-pack?
(9:39:13 AM) Kevin: it is most certainly not.
(9:40:02 AM) Gerall: ::shudder::
2011-05-10
Under the Broken Moon
Session 1: Ariel's Plea
This past Saturday, me and three of my friends went to our FLGS to play the Gamma World-Thundarr mashup. I had a blast, and, from what my players said to me, they did too. We didn't get through the whole scenario I created, but we have only about an hour left to roleplay - two major encounters. Here's more detail on how the game went.
This past Saturday, me and three of my friends went to our FLGS to play the Gamma World-Thundarr mashup. I had a blast, and, from what my players said to me, they did too. We didn't get through the whole scenario I created, but we have only about an hour left to roleplay - two major encounters. Here's more detail on how the game went.
2011-04-28
[WWIR] DnD3e / Pathfinder - Dark Prophecy
What Would I Run? - Forgotten Realms
I've re-read some excellent 3.0 / 3.5 material recently; namely, the Shining South source book for the Forgotten Realms setting. There's something about the nation of Halruaa and the mages who run it. The nation is nicely meshed into the metaphysics of the setting, including their fervent Mystran and Azuthian Churches. Given my habits as a GM, I want to include a cult or coven to Shar as well... I love using cults - just ask any of my players. And I wanted to give the characters something different to chew on for this game.
So, add all these habits and drives up and what do you get? What would I run using 3.x Forgotten Realms?
Short answer: The PCs would be members of the cult of Shar hidden among the Halruaan nobility. The coven is busy, working toward the fulfillment of The Prophecy. For more details, check it out after the break...
I've re-read some excellent 3.0 / 3.5 material recently; namely, the Shining South source book for the Forgotten Realms setting. There's something about the nation of Halruaa and the mages who run it. The nation is nicely meshed into the metaphysics of the setting, including their fervent Mystran and Azuthian Churches. Given my habits as a GM, I want to include a cult or coven to Shar as well... I love using cults - just ask any of my players. And I wanted to give the characters something different to chew on for this game.
So, add all these habits and drives up and what do you get? What would I run using 3.x Forgotten Realms?
Short answer: The PCs would be members of the cult of Shar hidden among the Halruaan nobility. The coven is busy, working toward the fulfillment of The Prophecy. For more details, check it out after the break...
2011-04-25
[DnD4e] Under the Broken Moon - Thundarr Roleplaying
By Kevin Morrell (aka The Splash)
One of my favorite cartoons is Thundarr the Barbarian. Thundarr is a very heroic figure that fights for freedom and justice and that appealed to me as a little kid of 10 years. It has been more than 30 years now since it aired. This cartoon aired before I even dove headlong into rpgs!
So, I bought the new version of Gamma World. I like what they've done with it. 4E seems very flexible. After watching a few episodes of Thundarr's ass-kicking, I thought, "Why not a Thundarr-Gamma World game?" A match made by the Lords of Light.
One of my favorite cartoons is Thundarr the Barbarian. Thundarr is a very heroic figure that fights for freedom and justice and that appealed to me as a little kid of 10 years. It has been more than 30 years now since it aired. This cartoon aired before I even dove headlong into rpgs!
So, I bought the new version of Gamma World. I like what they've done with it. 4E seems very flexible. After watching a few episodes of Thundarr's ass-kicking, I thought, "Why not a Thundarr-Gamma World game?" A match made by the Lords of Light.
2011-03-25
Dwimmers of the Fanhir
The Fanhir have taught their ways for generations in Rhovanion, the vast Wilderlands of eastern Middle-earth. Their name Fanhir means "Cloudmaster" in the tongue of the Sindarin.
Mastery of the Sky and Clouds is the magic they possess and they teach it to few people as they deem their dwimmers secret power that sorcerors would use without wisdom to dominate others.
Few Fanhir are left to pass on their magic. Many died at the end of the Second Age fighting Sauron's dark power. The Third Age still has a few of these secretive wizards left and they still wage war on the Dark Lord.
Here is a short selection of the Fanhir's dwimmers I have created for the Song of Arda One Roll RPG. Hope they inspire you.
Mastery of the Sky and Clouds is the magic they possess and they teach it to few people as they deem their dwimmers secret power that sorcerors would use without wisdom to dominate others.
Few Fanhir are left to pass on their magic. Many died at the end of the Second Age fighting Sauron's dark power. The Third Age still has a few of these secretive wizards left and they still wage war on the Dark Lord.
Here is a short selection of the Fanhir's dwimmers I have created for the Song of Arda One Roll RPG. Hope they inspire you.
2011-03-20
[How To] Read Only Game Stuff From This Blog
Here's an RSS feed for game-only stuff from Strange Glyphs. Copy this URL and put it into your news reader of choice. Then it'll be nothing but Wanderer, Traveller, Greyhawk, Pathfinder and BRP... and whatever else Kevin contributes to the blog. :)
Excelsior!
Excelsior!
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