Got a little writing done last night for Wanderer. Using the original LBBs as a template, I'm writing the Introduction and "What is role playing" sections.
To be honest, strict discipline is the only thing keeping me to this old-school standard. I was one of those people whose first exposure to role playing was sitting at a table and watching a group work their way through the end of Slave Pits of the Undercity. Getting to actually see the ebb and flow of the game brought the experience home much more solidly than any "what is roleplaying" section I've ever read. My gaming group includes people who had to rely on these chapters during their formative gaming years, and I cannot imagine having to climb that hill on my own...
So, writing is beginning on the Wanderer project. Huzzah! I'm really enjoying it.
In other news, the default setting for Wanderer will be vague and allow for Referees to build what they want of their world. The initial premise is that progenitor civilizations blasted each other to bits hundreds of years ago, and currently heroes are beginning to protect their tribes and build new kingdoms. This will allow for the "randomly generated" aspects of the Traveller rules to be implemented in Wanderer without too much handwavium. Randomly generated entities will include; kingdoms, ruins (of the progenitor kingdoms), and beasts / monsters.
Generating random monsters to wander through the PCs' settlements ties into the previous collapse of civilization; magical experimentation led to their downfall. Generating random ruins and kingdoms provides the opportunity for solitary play. I don't want to use the term "dungeon", but it's a hard habit to break when it fits so well.
Modern role playing games have the concept of a Referee as default; original Traveller was brilliant in that it allowed for solitary play through the use of the randomly-generated creatures, star systems, planets, and cargoes. Ergo, Wanderer shall fit this paradigm as well. It's going to be an interesting experiment.
Can't wait until the end of the month! Work is keeping me hopping until the end of June. Wanderer development should rocket along swiftly after the first week of July.