The Coiners' League
History
At the foundation of empire, three powerful guilds were fighting for dominance of the new political landscape. The Tal Oligarchy's sacred beggars, the Rumasquari Burgler Academy, and the Orim settled into an agreement where each formal member of an organization could seek protection (if not commiseration) with the others. This arrangement has become known as the Coiners' Pact.
Showing posts with label design-notes. Show all posts
Showing posts with label design-notes. Show all posts
2010-11-12
2010-09-25
[Wanderer] Career - Nobles
Nobles are the social backbone of the Empire. They are the elite, charged by their Sovereigns and the Emperor himself with responsibility for the peoples and settlements of the bonded Kingdoms. Each kingdom might have different titles based on their traditions, but the Emperor has clearly outlined expected behavior for those claiming noble status.
This may seem a little different from the Classic Traveller version of the noble, but it is the one career that knits Wanderer's default setting together.
This may seem a little different from the Classic Traveller version of the noble, but it is the one career that knits Wanderer's default setting together.
2010-08-31
[Wanderer] Career - Mystics
Classic Traveller's Book 2 was entitled simply Starships. This part of the core rules pervaded the rest of the setting and was instrumental in contributing to the "feel". When the Wanderer books were faked up, the artist made the second book of the trilogy hold the secrets for magic. Following the meta-pattern as much as possible, this bends our design of Wanderer to talk about magic or magical effects when Traveller speaks of starships and, well, travelling...
Low Passages in mustering out tables become one-shot magic items. Starships become Enchanted Artifacts tied to the setting. "Major races" and "minor races" are defined by their metaphysics; who codified their magics and teach them and who uses the magics taught by others.
With this concept in mind, let's talk about the Mystic career for our Wanderer.
Low Passages in mustering out tables become one-shot magic items. Starships become Enchanted Artifacts tied to the setting. "Major races" and "minor races" are defined by their metaphysics; who codified their magics and teach them and who uses the magics taught by others.
With this concept in mind, let's talk about the Mystic career for our Wanderer.
2010-08-15
[Wanderer] Career - Rogues
Among the peoples of the Empire, there is plenty of opportunity for illegal profit. There are innumerable practitioners of crime across the Kingdoms of the Empire, but the first and strongest organization to rise across multiple Kingdoms is known as the Coiners' League. Highly organized and focused, the Coiners keep their members ahead of each Sovereign's authorities.
2010-08-02
[Wanderer] Muses - Optional Experience
The Problem
In modelling Wanderer on the Classic Traveller LBBs, we come to the inescapable conclusion that the original design did not provide for development of a character's skills after character generation. For the era, there was no precedent that advancement mechanics would be viable (or even popular). Modern RPGs are now an ecosystem of the descendants of games where character advancement was a means of making your character unique and fitting for the setting she was a part of.
In modelling Wanderer on the Classic Traveller LBBs, we come to the inescapable conclusion that the original design did not provide for development of a character's skills after character generation. For the era, there was no precedent that advancement mechanics would be viable (or even popular). Modern RPGs are now an ecosystem of the descendants of games where character advancement was a means of making your character unique and fitting for the setting she was a part of.
2010-07-26
[Wanderer] Career - Warriors
Here are working notes on Wanderer's Warriors career path. Feel free to add feedback (constructive criticism is appreciated; flaming will getcha baned!).
Characters are created using the same outline as in Traveller Book 1, Characters and Combat. There are a number of cascade skills (which are documented), as well as the basics for skill accumulation and mustering out. As previously stated, the "default setting" described by these careers will be documented in a different post. Trust me; this initial Kingdom will have many similarities to those who have read the world's most popular roleplaying game.
Characters are created using the same outline as in Traveller Book 1, Characters and Combat. There are a number of cascade skills (which are documented), as well as the basics for skill accumulation and mustering out. As previously stated, the "default setting" described by these careers will be documented in a different post. Trust me; this initial Kingdom will have many similarities to those who have read the world's most popular roleplaying game.
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