Showing posts with label H P Lovecraft. Show all posts
Showing posts with label H P Lovecraft. Show all posts

2011-05-24

[IMCotD] Cultists Everywhere

(9:34:30 AM) Gerall: the number is from Madison
(9:35:15 AM) Kevin: yep.
(9:36:43 AM) Gerall: so, who is it if you know so much?
(9:37:11 AM) Kevin: that guy from the Jersey Shore reality show: The Situation. :D
(9:37:41 AM) Gerall: whew- i was worried it was coming out of Lovecraft country...
(9:38:02 AM) Kevin: dude, he's a cultist. I'M SURE OF IT!
(9:38:44 AM) Gerall: so, what you're typing is that's not a *real* 6-pack?
(9:39:13 AM) Kevin: it is most certainly not.
(9:40:02 AM) Gerall: ::shudder::

2010-07-26

[VNS] Day 1 - The Science within Dagon

Vacation Necronomicon School - Assignment #1

Our initial assignment concerns ruminations on the scientific aspects of Lovecraft's fiction, specifically within the story Dagon. Here are mine...

2010-07-25

Vacation Necronomicon School

Well, smack my butt and call me Shirley...
Turns out there's a summer correspondence course to study the works of H. P. Lovecraft!

I believe I'll be participating in Vacation Necronomicon School.

Fun stuff.

2010-06-19

[Wanderer] Old-school Traveller hack

Thanks to PSMangus, I've gotten bitten by the Wanderer bug... Kevin and I have begun writing, and it feels very good to apply some love to this venerable game system.

The Traveller boxed set was the first gaming item I ever bought for myself. It was amazing. The text was laid out differently than the Dungeons and Dragons material my friends were caught up in, and with a minimum amount of art the whole artifact evoked the image of the far future really well. It will be a real challenge to describe a Fantasy RPG with well-written text. One I'm looking forward to.

I can already feel a different "mood" take over when I think about PSMangus' Dreamer concept. H. P. Lovecraft's Dreamlands works have kept me entertained for years. The names, places, and exotics of that realm just beg for a gaming implementation too. I'm a fan of Chaosium's efforts in this direction, but feel that the BRP version of the game calls up shades of it's Elder sibling and taints what could be a tremendously unique setting. Using the tricks of presentation the original Traveller material taught us would be ideal for this setting!

Something just a little different from the sanity-smashing juggernaught that is Call of Cthulhu.

Who knew, all these years on, those little black books would be causing such a ruckus?